BITE ME VAMP DADDY
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4 Aug We get real with Splatoon 2, discuss some more Pyre, and dig into Tacoma. We also set the record straight on all previous Splatfests, on arcade cabinets, and on cheesecake. It's delicious. 17 Dec some throwaway line terezi had in a dating sim that isnt even canon to any of the source materials of its characters >> .. Game time? A quick update? Perhaps something entirely new we don't know anything about? Who can say but one thing is for certain, you can count on HSG to be there for it. TechAnalyst SteamID is STEAM_ with a total of friends & games. the profile location is Canada. Other ids [U]
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Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested!
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Screenshot Saturday - Hot Stuff. Screenshot Saturday - Exclusive Preview. Project Grand Vault is a 3rd person action adventure, game. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure. Ruins Play Space - We began construction of our ruins play space! Mini Map - Created tracking on the minimap, need to populate it with final image info.
Started off as a simple game for June's 1 Game A Month but slowly evolved into something a lot more than intended. Screenshot 1 Screenshot 2 Screenshot 3.
My Twitter My Blog. SteamShards is a multiplayer RPG-lite in a voxel sandbox world, except the voxels aren't all cubes -- there's dozens of different shapes. It's in a Steampunk universe with many individual islands "shards". I'm at the point in development where I have a mostly-working engine and I'm implementing gameplay features. Technical posts on Procedural Terrain Generation. Celestial Conquest is the game I'm currently working on.
As the game goes on, you gain access to bigger ships and can build yourself a fleet to crush other players with. This week I spent some time re-working some old UI, as well as working on a few polish elements. The majority of the week was spent on AI programming, focusing on steering behaviors. I've got some slightly more intelligent AI now!
Ships now approach each other and slow down to shoot! The shop screen got a little makeover, focusing on some comments I got last week.
The fleet UI is now more cohesive, and also works better please click for source a bonus! Messed around with particle systems to get a start-up time on the engine flares, and to keep engines glowing even when not under thrust.
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Just me shootin some stuff. I got shot too much. The shields will regenerate after a short time of not being shot. I love professional gaming! Link to previous ScreenShot Saturday [Twitter] twitter.
Java Tapper was just released on Android today. It is a fun new twist on the original tapper style video game. Customers will come into your coffee house wanting either a donut, a breakfast sandwich or a coffee.
Tap up and down the three aisles to serve them the type of food that they want before they reach the end. No, but when I was a kid or so I used to compete in Counter-Strike 1. A take on the classic games arkanoid and breakout, Brick Breaker Brother is an arcade style game with a blaxploitation parody theme inspired by films like Black Dynamite and Undercover Brother. This is the first game I actually plan to launch and it will be available only on android.
Still a lot of features I want to implement like powerups, story mode, and google cloud saves.
Tune in next week to this same bat time same bat channel for updates. I haven't really as much since then.
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I've done all the art for this myself and have had trouble coming up with good colors for Foxxy Forewoman. The shine on her lipstick is much too bright and I haven't fixed it yet. Brick could also use some touch ups. Also, I may introduce some new characters eventually, who knows. Players can collect and use power-ups such as the Bomb Block which blows away a random selection of blocks, the Freeze Block which briefly stops the timer, or the Shuffle Block which will shuffle all the blocks on the board into a new arrangement.
Welp, this week I decided to take the plunge and re-write Blox with Unity! So far I have gotten the main menu finished screenshot below. Also I think integration with things like Facebook high scores and ad plugins will hopefully!
Menu's nice and clean, definitely clear that they're buttons. Do you have a screenshot of the gameplay yet? Screen 1 Screen 2. Aiming to launch shortly after the Vive and Lighthouse systems are released.
Defend the objective against hordes of zombies. Dual wielding weapons with the Lighthouse control system. Will continue to work on the level designs and weapon systems in the coming weeks, aiming to release my Greenlight shortly before the Vive click launched. The atmosphere is very dark, and I love how the zombies walk like actual zombies, instead of just people moving slowly.
SHFB is a premium action-puzzle game coming to mobile devices. Players must use the ability to phase objects in and out of existence to solve puzzles, collect stars, and save the world.
We know that's a lot to take in, but there are a couple more big bundles that we consider the best buys of the year in terms of gam- ing power for your hard-earned dollars: With built-in broadband support, you'll be able to play a smoother, faster online game that can finally push the hardware to its limits, instead of having to meet the lowest system requirements like on the PC. Not to be outdone by the rookie, the oldest of the three videogame makers has unleashed its third standalone home console, the Nintendo GameCube. Restrictions Do not use [tags]assign flair to your post after it's created. The game is getting tons of love from a 10 people team since January, so there are few things better than reading these comments.
SHFB is content complete! Here are some of the changes made THIS week! Cutscene mode - black bars at the top and bottom of the screen signal to the player it's time for a short cutscene! Cutscene's have their own music too, which is hard to capture in a screen shot. Stars were only given for tough, optional puzzles before. Required puzzles only let you advance through the level.
Players commented that completing a level didn't feel like an Dream Daddy Dating Sim Game Screenshots Galaga 88, only collecting stars did - so now required puzzles also award stars! I will find out tomorrow if this change is actually good or not. I'd love to hear other devs' thoughts on this problem. Puzzle polish - Minor adjustments have been made here and there to puzzles that felt somehow unfair or confusing. I've always hated watching other people play things.
I especially find it boring to watch strangers do it. Duralde's Mission is a Virtual Reality experience that was designed to explore immersion and communication. The player takes the role of an astronaut that is on a mission to test the first ship that has capability of traveling through hyperspace. The operator helps the players complete the mission by talking to them over a headset, running them through the mission procedures and solving eventual problems.
D So I decided to share it with you guys on this screenshot saturday. That's a hugely textured dashboard, it looks great. Although it is a little tough to make out what the details areyou can see that they're there. I continued the work on source interface and many other things.
Imagine a team of 5 heroes fighting dreadful enemies. The 4 attackers are complete N00bs, and as the healer and 5th member of the team, you will have to make the hard work: Healer Quest is already available for free on iOS and Android. The PC version which will be completely different is in development. That's a unique artstyle, I don't think I've ever seen a game that looks like that. It's sort of Dream Daddy Dating Sim Game Screenshots Galaga 88 whimsical greeting card style, in a good way, ha ha.
Daridact is a puzzle platformer centered around you using your time 'clones' to beat levels. Basically, each time you go back in time, a time paradox version of yourself does exactly what you did.
A bit of polish here, added some particles around my light sources, clouds from read more off a wall, read article on the ground, and particle sparks from wall sliding. Also did a bit of tweaking with the background, was having a lot of trouble increasing the readability of my levels.
As a spaceman who has crash-landed on a peculiar planet inhabited by the Pikmin, you become their master and protector. More info can be found at our Devlog Twitter Facebook. West and Ward together again was definitely the highlight. Still, there were the skeptics.